Milestone 3.2.0
New Features
- LUA Interpreter
- Nintendo DS support
- Windows 98 support
- Alternate SDL-based display
- World properties editor
- SuperZZT support
- Implement ricochets, slime, floors, rivers, stones, and rotons
- New debug console command: viewport <x> <y> resizes the visible board size
- Reduced memory usage and optimized ZZT-OOP interpreter and object creation process
- Multi-line text input widget
- ZZT-OOP and LUA script editor
Bug Fixes
- Enemy attacks shouldn't give points (#53)
- Delete both bullets when bullets collide
- Properly handle quit events inside editor (#52)
- Fix board corruption caused by using a transporter
- Change object update order to better match ZZT
- Broadcast ENERGIZE and EndGame? messages (#57)
- Prevent conveyers from moving player onto fakes and floors
- Disable keyboard events in editor while debug console visible (#54)
- Shooting a bear is now only worth 1 point
- Gems give you 10 health points in SuperZZT
- Play 'Ouch!' sound effect / message when time runs out
- Reset the timer when time runs out
- Properly execute ZZT-OOP following an #if condition
- Check for obstacles before traveling between boards
- Stop sound playback when ending a game
- Correct the behavior of teleporters
- Enforce the 'maximum shots' board value
Revision log:
Note: See
TracRoadmap for help on using
the roadmap.
Blog
About Me
Forum
Projects
Photos