Roadmap

  • New Features

    • LUA Interpreter
    • Nintendo DS support
    • Windows 98 support
    • Alternate SDL-based display
    • World properties editor
    • SuperZZT support
    • Implement ricochets, slime, floors, rivers, stones, and rotons
    • New debug console command: viewport <x> <y> resizes the visible board size
    • Reduced memory usage and optimized ZZT-OOP interpreter and object creation process
    • Multi-line text input widget
    • ZZT-OOP and LUA script editor

    Bug Fixes

    • Enemy attacks shouldn't give points (#53)
    • Delete both bullets when bullets collide
    • Properly handle quit events inside editor (#52)
    • Fix board corruption caused by using a transporter
    • Change object update order to better match ZZT
    • Broadcast ENERGIZE and EndGame? messages (#57)
    • Prevent conveyers from moving player onto fakes and floors
    • Disable keyboard events in editor while debug console visible (#54)
    • Shooting a bear is now only worth 1 point
    • Gems give you 10 health points in SuperZZT
    • Play 'Ouch!' sound effect / message when time runs out
    • Reset the timer when time runs out
    • Properly execute ZZT-OOP following an #if condition
    • Check for obstacles before traveling between boards
    • Stop sound playback when ending a game
    • Correct the behavior of teleporters
    • Enforce the 'maximum shots' board value

    Revision log:

    log:trunk@360:HEAD

  • Future major release of DreamZZT

Note: See TracRoadmap for help on using the roadmap.