Ticket #104 (new defect)
DreamZZT crashes if object code executed while paused
| Reported by: | Hangman | Owned by: | sam |
|---|---|---|---|
| Priority: | blocker | Milestone: | |
| Component: | TUIWindow | Version: | 3.1.0 |
| Keywords: | Cc: | ||
| Game: | Board: | ||
| Platform: | Windows |
Description
A new game I'm working on has revealed a number of bugs in DreamZZT, so I've started a ticket for each.
Whenever you enter a new room, DreamZZT automatically executes the Object Code for all the objects in the room. The problem is, whenever you start the game or enter a new room, the game is paused until you press a key.
Bug #1 is: If an object shows text of more than two lines, it must show it in a TUI Window. But, it is not possible for a TUI Window to appear while the game is paused. Since all object codes executed on room entry, if an object is coded to show a message of more than two lines BEFORE an #end command, DreamZZT will execute this even if the game is paused, causing an illegal operation.
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