Ticket #104 (new defect)

Opened 2 years ago

Last modified 3 weeks ago

DreamZZT crashes if object code executed while paused

Reported by: Hangman Owned by: sam
Priority: blocker Milestone:
Component: TUIWindow Version: 3.1.0
Keywords: Cc:
Game: Board:
Platform: Windows

Description

A new game I'm working on has revealed a number of bugs in DreamZZT, so I've started a ticket for each.

Whenever you enter a new room, DreamZZT automatically executes the Object Code for all the objects in the room. The problem is, whenever you start the game or enter a new room, the game is paused until you press a key.

Bug #1 is: If an object shows text of more than two lines, it must show it in a TUI Window. But, it is not possible for a TUI Window to appear while the game is paused. Since all object codes executed on room entry, if an object is coded to show a message of more than two lines BEFORE an #end command, DreamZZT will execute this even if the game is paused, causing an illegal operation.

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Change History

Changed 2 years ago by Hangman

Sorry, I misspelt something in that description. "even if the game is paused" should be "even though the game is paused".

Changed 8 weeks ago by Formoulza

Hello, Does anyone know the blog TutoTop?? Looking for a tutorial on newsgroups, they told me there was one interesting! Thank you in advance!

Changed 4 weeks ago by Agisfargics

Hi Yall, i would just like to make an say hello to everyone at dev.c99.org<br> Your forum is brilliant! Generally when I visit forums, I just come across crap, but this time I was really surprised, finding a helpful forum containing fantastic information. <br><br>Thanks people and keep the great effort up.

Changed 3 weeks ago by digitalsportwatches

This is another great product form Timex. This baby has it all, and I am completely in love with it. Here is a nutshell review of the zone trainer: http://digg.com/users/sheritjackson -

Add/Change #104 (DreamZZT crashes if object code executed while paused)

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